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Post by MikDaTv on Aug 31, 2006 0:28:08 GMT -5
WEAPONSM41-A Pulse RifleThe Marines standerd infantry weapon. It's lightweight and rugged, holding a clip of 99 caseless rounds which explode shortly after impact. The rounds are armor peircing and explod shortly after penatrating the targets armor, causing massive muscle and flesh wounds on human targets. A pump action grenade launcher is mounted under the barral of the gun. It holds 5 grenades which are loaded into the launcher by pumping handhold like one would a pump action shotgun. It's powerfull enough to penatrate Xenomorph carpace, but the rounds explosion causes dangerous blood spatter. The Xenomorph's can also survive several direct hits before dieing or becoming incapacitated. ___________________________________________________Hacking DeviceThis device plugs in to most Human computer systems and allows the user to hack into the system. This device is usually used for opening locked doors or scanning a computer system for glitches or exploitable system errors. IR LensThis small device attaches onto the marines helmet and drops down infront of the left eye. it gives the user an Infrared (Nightvision) vision feed through the lens. Motion TrackerThe Motion Tracker sense all movement within a 60 meter radius in front of the user. Contacts are represented by blinking blue dots on the Motion Tracker screen along with a readout of their distance from the tracker and direction of motion.
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Post by MikDaTv on Aug 31, 2006 15:42:22 GMT -5
M240 FlamethrowerThe M240A1 is a lightweight, carbine-styled flamethrower designed for use on the squad and fireteam level. It uses a pressurized, ultra-thick napalm-like fuel which is ignited by a nozzle burner and can engage targets up to 30 meters distant. Once a target has been hit, the napalm stick and continue to burn for almost 30 seconds. There is enough fuel in a standard tank for 20 seconds of continuous use. It is ideal for use in close-combat and xenomorph “population reduction” as well as for disabling structures and fortifications. The napalm stream is sufficiently thick and narrow enough to penetrate defensive openings such as vision slits. The tank can be refilled via a valve at the back of the weapon or the tank can be swapped out. A twist valve regulates the fuel flow and a switch on the hand grip ignites the nozzle burner. An alternative method of use is the so-called “wet shot”, wherein the nozzle burner is shut off and the fuel stream is directed towards the target where it mists as it reaches the range limit. When the nozzle burner is switched back on, a follow-up shot will ignite the mist creating a large fireball. Another option is a blind shot, useful in house-to-house fighting and other close-combat areas. The thickened fuel can “bounce” off hard objects to redirect the stream, allowing skilled operators to “shoot” around a corner
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Post by MikDaTv on Aug 31, 2006 15:51:28 GMT -5
M56 Smart GunThe M56A2 is a 10mm general purpose automatic squad support weapon effective to 1500 meters. The barrel is replaceable and is air-cooled, though a heat sink attachment can be coupled to it. The entire system is mounted to an operators harness and slaved to an IR tracking system. The gun is self-steering on its mount but is manually fired. The M56 system consists of 4 major components: the operator's combat harness, the Head Mounted Sight (HMS), the articulation arm, and the gun itself. The harness is composed of composite micromesh ballistic armor and is heavily padded to reduce chafing. The armored breastplate holds the communications transceiver and the tracking/targeting processor. The smart gun aims itself using an Infrared sensor mounted above the barral that veiws a 30 degree cone in front of the gun. This sensor is also tied into the gunners eyepiece, allowing the gunner to see what the gun does, and also allows the gunner to manually aim the gun. The gun fires from 300 round drums of ammunition that can be swapped out for another. It's 1,200 rpm rate of fire means that the gunner will have to swap out those drums often if constantly holding the triger down.
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Post by MikDaTv on Aug 31, 2006 16:05:23 GMT -5
M42 Scope Rifle
The M42A is essentially a highly modified M41 Pulse Rifle, having been customized for use by the Marine Scout/Snipers. One rifle is issued per company, though normally it's used at the battalion level in groups of up to 4 Scout/Snipers.
The M42A is configured in a bullpup style, having the 15-round magazine located behind the hand grip. The butt-plate can be adjusted on an individual basis using the 6 supplied spacers. A folding bipod is placed on top of the barrel hand guard to prevent it from affecting accuracy. The barrel is free-floating and protected with a ventilated hand guard; the barrel can also be fitted with a flash suppressor or muzzle brake depending on the situation.
A combined multi-spectral 20x passive scope is mounted on top of the receiver. It displays a composite image based on visual, IR, and EM emissions. It can also be augmented with input from the local sensor matrix, such as motion trackers.
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Post by MikDaTv on Aug 31, 2006 16:08:20 GMT -5
KnifeIts a knife, not much else to say about it. Use it as a absolute last resort against Xenomorphs since Xenomorph carpace is very resistant to an average human knife. It's also usefull for cutting through Predator net's.
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Post by MikDaTv on Aug 31, 2006 16:11:55 GMT -5
M4A3 Pistol
NO PICTURE AVALABLE.
It's a reliable and rugged pistol issued to all Colonial Marines in the service as a backup weapon. it has good stopping power with enough force to at least slow down a Xenomorph, it will take several shots to kill one though.
It holds 12 rounds of 126 grain 9mm ammunition in replaceable magazines.
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Post by MikDaTv on Sept 1, 2006 11:15:16 GMT -5
ShotgunThe shotgun is used to specialists, who's jobs arn't to fight on the front line but do specific jobs. A demolitions expert, would be issued a shotgun for close combat protection. The shotgun is also a favorite among regular troops though. Two kinds of ammunition can be loaded into the 8 round mag. Shells, your standerd buckshot ammo which fires a spread of deadly pellets, and Slugs, a single heavy sluge fired from the shotgun, ideal for taking down armored targets.
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Post by MikDaTv on Sept 1, 2006 11:23:14 GMT -5
M-92 Grenade LauncherThis grenade launcher is a six shot revolver type grenade launcher which can be loaded with several kinds of grenades. Proximity grenades, which don't explode until they sense movement within the blast radius. Timed Grenades, which explode after a preprogramed time limit EMP grenades, which disable electrical and energy systems within the blast radious and stuns targets with concussive force. Smart Mines, which are spider like grenades that stick to whatever surface they are fired at and chase after any targets that wander through their sensor field.
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